Have you ever applied textures to a face on your SolidWorks part, then sent it to someone only to have the image disappear?
That happens because the appearance you linked to your model is applied as a linked image. By default, SolidWorks treats appearances applied from an external file as an externally referenced file. If you don’t send the image file with the part, the part loses its reference and reverts back to the blank face.
If you want to act like a joker, then just send the part file to the recipient and await the confused or frustrated phone call (in your best Christopher Walken impersonation), “I thought this part was supposed to have a deer in headlights on the front face. Instead you waste my time by sending me a blank part?”
If you wish to avoid creating the uncomfortable situation of unwittingly invoking your recipient’s Christopher Walken, then you have three options:
1. Send both the part and the .p2m version of your image file. This is a manual process which relies on your ability to find all image files you’ve used in your part.
2. With your part open in SolidWorks, go to File > Pack and Go > enable the option ‘Include custom decals….’
3. Embed your textures so that you don’t have to worry about including them with your part file. Simply apply your desired appearances, then go to Tools > Options > Document Properties > Model Display > enable ‘Store appearance….’ > save your part.
As the setting notes, the file size will increase because the image file is now included in the part file, but you will never send your part file packing alone!! Even better, you can keep on walkin’ ‘cuz you haven’t invoked Walken!